<h3 class="uui-heading-subheading">Graphics Pipeline Development</h3><div class="jtbd-card"><div class="jtbd-card-single">Implementing efficient shader compilation techniques.</div><div class="jtbd-card-single">Optimizing mesh loading and rendering workflows.</div><div class="jtbd-card-single">Integrating Vulkan API for advanced graphics features.</div><div class="jtbd-card-single">Developing cross-platform graphics libraries for performance.</div></div><h3 class="uui-heading-subheading">Shader Development</h3><div class="jtbd-card"><div class="jtbd-card-single">Creating custom vertex and fragment shaders.</div><div class="jtbd-card-single">Debugging shader code using graphics debugging tools.</div><div class="jtbd-card-single">Implementing real-time lighting models in shaders.</div><div class="jtbd-card-single">Writing GLSL shaders for post-processing effects.</div></div><h3 class="uui-heading-subheading">Performance Optimization</h3><div class="jtbd-card"><div class="jtbd-card-single">Profiling graphics performance for bottleneck identification.</div><div class="jtbd-card-single">Optimizing texture memory usage and mipmaps.</div><div class="jtbd-card-single">Implementing Level of Detail (LOD) techniques.</div><div class="jtbd-card-single">Reducing draw calls to increase frame rates.</div></div><h3 class="uui-heading-subheading">Tooling and API Integration</h3><div class="jtbd-card"><div class="jtbd-card-single">Creating custom tools for shader visualizations.</div><div class="jtbd-card-single">Integrating third-party graphics APIs with existing code.</div><div class="jtbd-card-single">Developing automated testing frameworks for graphics code.</div><div class="jtbd-card-single">Maintaining proper documentation for API usage and functions.</div></div>