<h3 class="uui-heading-subheading">Gameplay Systems Development</h3><div class="jtbd-card"><div class="jtbd-card-single">Designing game mechanics for player interaction and engagement.</div><div class="jtbd-card-single">Implementing character abilities and skill systems in Unreal Engine.</div><div class="jtbd-card-single">Creating and fine-tuning combat systems for various enemy types.</div><div class="jtbd-card-single">Developing AI behavior trees for non-player characters. </div></div><h3 class="uui-heading-subheading">Performance Optimization</h3><div class="jtbd-card"><div class="jtbd-card-single">Profiling gameplay performance to identify bottlenecks.</div><div class="jtbd-card-single">Optimizing memory usage to improve game stability.</div><div class="jtbd-card-single">Reducing draw calls for improved frame rates.</div><div class="jtbd-card-single">Implementing level-of-detail (LOD) for 3D models effectively.</div></div><h3 class="uui-heading-subheading">Collaboration and Integration</h3><div class="jtbd-card"><div class="jtbd-card-single">Working closely with artists to integrate assets seamlessly.</div><div class="jtbd-card-single">Collaborating with sound designers to synchronize audio with gameplay. </div><div class="jtbd-card-single">Integrating third-party plugins to enhance game features.</div><div class="jtbd-card-single">Coordinating with QA to troubleshoot gameplay issues.</div></div><h3 class="uui-heading-subheading">Testing and Iteration</h3><div class="jtbd-card"><div class="jtbd-card-single">Creating automated tests for game systems and mechanics.</div><div class="jtbd-card-single">Conducting playtests to gather player feedback on gameplay.</div><div class="jtbd-card-single">Iterating on gameplay features based on testing results.</div><div class="jtbd-card-single">Documenting gameplay systems and changes for team communication.</div></div>