{"n":"Senior Gameplay Engineer Unreals","p":129,"c":22,"o":30,"m":116000,"h":56,"a":88,"rg":[["EMEA",40],["Americas",34],["APAC",26]],"b":[["Junior",8,62000,72000,84000],["Mid-level",42,83000,97000,113000],["Senior",30,102000,119000,138000],["Lead",14,116000,135000,157000],["Principal",6,142000,165000,191000]],"rl":[["AI Data Trainers","ai-data-trainers",40],["Ai Engineer & Researchers","ai-engineer-researchers",40],["AI Product Engineers","ai-product-engineers",40],["Cloud Engineering Managers","cloud-engineering-managers",40],["Community Engineers","community-engineers",40],["Developer Success Engineers","developer-success-engineers",40]],"r":[["The Architect","Senior Unreal Engineer","Americas",96,67,140000],["God of War","Senior Unreal Engine Developer","EMEA",96,62,130000],["Loki","Webflow E-Commerce Developer","Americas",100,118,189300],["Wanda Maximoff","Senior Webflow Developer","EMEA",100,128,205000],["Scott Lang","Enterprise Webflow Developer","EMEA",100,101,162050],["Dr. Stephen Strange","Webflow Frontend Developer","APAC",100,74,119050],["The Visionary","Lead Production Engineer","APAC",99,46,95000],["The Titan","Lead Unreal Programmer","APAC",99,77,160000],["Batman","Principal Software Engineer","EMEA",99,77,160000],["Grace","Principal Research Engineer","EMEA",99,62,130000],["The Innovator","Principal Quality Engineer","APAC",99,67,140000],["The Mentor","Lead Developer","Americas",99,72,150000]],"j":[["Gameplay Systems Development",["Designing game mechanics for player interaction and engagement.","Implementing character abilities and skill systems in Unreal Engine.","Creating and fine-tuning combat systems for various enemy types.","Developing AI behavior trees for non-player characters."]],["Performance Optimization",["Profiling gameplay performance to identify bottlenecks.","Optimizing memory usage to improve game stability.","Reducing draw calls for improved frame rates.","Implementing level-of-detail (LOD) for 3D models effectively."]],["Collaboration and Integration",["Working closely with artists to integrate assets seamlessly.","Collaborating with sound designers to synchronize audio with gameplay.","Integrating third-party plugins to enhance game features.","Coordinating with QA to troubleshoot gameplay issues."]],["Testing and Iteration",["Creating automated tests for game systems and mechanics.","Conducting playtests to gather player feedback on gameplay.","Iterating on gameplay features based on testing results.","Documenting gameplay systems and changes for team communication."]]]}