<h3 class="uui-heading-subheading">Asset Creation</h3><div class="jtbd-card"><div class="jtbd-card-single">Modeling high-quality 3D assets using Maya or Blender.</div><div class="jtbd-card-single">Creating textures and materials using Substance Painter and Designer.</div><div class="jtbd-card-single">Rigging and skinning characters for animation in Unreal Engine.</div><div class="jtbd-card-single">Designing and implementing particle effects with Niagara systems.</div></div><h3 class="uui-heading-subheading">Environment Design</h3><div class="jtbd-card"><div class="jtbd-card-single">Building immersive game environments with level design principles.</div><div class="jtbd-card-single">Setting up lighting and atmosphere for mood and storytelling.</div><div class="jtbd-card-single">Optimizing level assets for performance and visual fidelity.</div><div class="jtbd-card-single">Using terrain tools to sculpt and paint landscapes in Unreal.</div></div><h3 class="uui-heading-subheading">Technical Implementation</h3><div class="jtbd-card"><div class="jtbd-card-single">Integrating shaders and materials into the Unreal Engine pipeline.</div><div class="jtbd-card-single">Scripting custom gameplay mechanics using Blueprints.</div><div class="jtbd-card-single">Debugging and troubleshooting asset performance issues.</div><div class="jtbd-card-single">Setting up version control for collaborative projects using Perforce or Git.</div></div><h3 class="uui-heading-subheading">Collaboration and Communication</h3><div class="jtbd-card"><div class="jtbd-card-single">Working closely with animators to achieve desired character movements.</div><div class="jtbd-card-single">Collaborating with game designers to align project vision and goals.</div><div class="jtbd-card-single">Participating in art reviews and providing constructive feedback.</div><div class="jtbd-card-single">Attending daily stand-ups to discuss project progress with the team.</div></div>