{"n":"Unreal C++ Programmers","p":40,"c":12,"o":10,"m":116000,"h":56,"a":90,"rg":[["EMEA",40],["Americas",34],["APAC",26]],"b":[["Junior",8,62000,72000,84000],["Mid-level",42,83000,97000,113000],["Senior",30,102000,119000,138000],["Lead",14,116000,135000,157000],["Principal",6,142000,165000,191000]],"rl":[["AI Data Trainers","ai-data-trainers",40],["Ai Engineer & Researchers","ai-engineer-researchers",40],["AI Product Engineers","ai-product-engineers",40],["Cloud Engineering Managers","cloud-engineering-managers",40],["Community Engineers","community-engineers",40],["Developer Success Engineers","developer-success-engineers",40]],"r":[["The Titan","Lead Unreal Programmer","APAC",99,77,160000],["The Guardian","Unreal Network Programmer","APAC",92,55,115000],["Tomb Raider","Lead Unreal Gameplay Programmer","Americas",92,58,120000],["Loki","Webflow E-Commerce Developer","Americas",100,118,189300],["Wanda Maximoff","Senior Webflow Developer","EMEA",100,128,205000],["Scott Lang","Enterprise Webflow Developer","EMEA",100,101,162050],["Dr. Stephen Strange","Webflow Frontend Developer","APAC",100,74,119050],["The Visionary","Lead Production Engineer","APAC",99,46,95000],["Batman","Principal Software Engineer","EMEA",99,77,160000],["Grace","Principal Research Engineer","EMEA",99,62,130000],["The Innovator","Principal Quality Engineer","APAC",99,67,140000],["The Mentor","Lead Developer","Americas",99,72,150000]],"j":[["Gameplay Programming",["Implementing player input handling for character movement.","Developing AI behaviors using behavior trees and state machines.","Creating and fine-tuning gameplay mechanics and rules.","Implementing character animations and blending states."]],["Graphics & Optimization",["Optimizing shaders for better performance on various platforms.","Profiling and reducing memory usage in assets and code.","Implementing LOD (Level of Detail) for 3D models.","Debugging rendering issues with advanced graphics debugging tools."]],["Networking & Multiplayer",["Setting up dedicated servers for online multiplayer sessions.","Implementing player matchmaking and lobby systems.","Developing client-side prediction for smoother gameplay.","Managing replication of player actions over the network."]],["Tool Development",["Creating custom Unreal Editor tools to streamline workflows.","Developing scripting assets for design teams using Blueprints.","Implementing asset import/export tools for pipeline efficiency.","Automating build processes using C++ and command-line tools."]]]}