{"n":"Unreal Gameplay Programmers","p":40,"c":12,"o":10,"m":116000,"h":56,"a":91,"rg":[["EMEA",40],["Americas",34],["APAC",26]],"b":[["Junior",8,62000,72000,84000],["Mid-level",42,83000,97000,113000],["Senior",30,102000,119000,138000],["Lead",14,116000,135000,157000],["Principal",6,142000,165000,191000]],"rl":[["AI Data Trainers","ai-data-trainers",40],["Ai Engineer & Researchers","ai-engineer-researchers",40],["AI Product Engineers","ai-product-engineers",40],["Cloud Engineering Managers","cloud-engineering-managers",40],["Community Engineers","community-engineers",40],["Developer Success Engineers","developer-success-engineers",40]],"r":[["Tomb Raider","Lead Unreal Gameplay Programmer","Americas",92,58,120000],["The Titan","Lead Unreal Programmer","APAC",99,77,160000],["The Guardian","Unreal Network Programmer","APAC",92,55,115000],["Loki","Webflow E-Commerce Developer","Americas",100,118,189300],["Wanda Maximoff","Senior Webflow Developer","EMEA",100,128,205000],["Scott Lang","Enterprise Webflow Developer","EMEA",100,101,162050],["Dr. Stephen Strange","Webflow Frontend Developer","APAC",100,74,119050],["The Visionary","Lead Production Engineer","APAC",99,46,95000],["Batman","Principal Software Engineer","EMEA",99,77,160000],["Grace","Principal Research Engineer","EMEA",99,62,130000],["The Innovator","Principal Quality Engineer","APAC",99,67,140000],["The Mentor","Lead Developer","Americas",99,72,150000]],"j":[["Game Mechanics Implementation",["Developing custom character abilities and powers.","Implementing physics-based interactions for game objects.","Creating AI behaviors using behavior trees and blackboards.","Designing and scripting unique gameplay events and triggers."]],["Multiplayer Functionality",["Setting up server-client architecture for online play.","Implementing player matchmaking and lobby systems.","Managing user accounts and network session data.","Optimizing network replication for smooth gameplay."]],["Visual and Audio Integration",["Integrating 3D models and animations into the game.","Setting up particle systems for visual effects.","Implementing spatial audio for immersive experiences.","Creating sound triggers for various gameplay events."]],["Debugging and Optimization",["Profile and optimize game performance using Unreal Insights.","Debugging gameplay issues with the Unreal Debugger.","Testing and refining gameplay balance across different scenarios.","Conducting QA testing to identify and fix bugs."]]]}