<h3 class="uui-heading-subheading">Particle System Creation</h3><div class="jtbd-card"><div class="jtbd-card-single">Designing smoke and fog particle systems for atmospheric effects.</div><div class="jtbd-card-single">Creating fire and explosions with dynamic simulation properties.</div><div class="jtbd-card-single">Developing rain and snow particle systems with varied densities.</div><div class="jtbd-card-single">Building complex spark and electrical discharge effects for realism.</div></div><h3 class="uui-heading-subheading">Shader Development</h3><div class="jtbd-card"><div class="jtbd-card-single">Designing custom shaders to enhance visual fidelity in VFX.</div><div class="jtbd-card-single">Optimizing shaders for real-time performance in gameplay scenarios.</div><div class="jtbd-card-single">Implementing transparency and layering effects for realistic visuals.</div></div><h3 class="uui-heading-subheading">System Optimization</h3><div class="jtbd-card"><div class="jtbd-card-single">Profiling VFX to identify performance bottlenecks and memory usage.</div><div class="jtbd-card-single">Reducing particle counts while maintaining visual quality.</div><div class="jtbd-card-single">Creating LOD (Level of Detail) versions for complex VFX systems.</div></div><h3 class="uui-heading-subheading">Integration into Gameplay</h3><div class="jtbd-card"><div class="jtbd-card-single">Integrating Niagara VFX with character animations and interactions.</div><div class="jtbd-card-single">Using triggers to activate VFX in specific gameplay situations.</div><div class="jtbd-card-single">Coordinating VFX with sound design to create immersive experiences.</div></div>