<h3 class="uui-heading-subheading">Graphics Rendering</h3><div class="jtbd-card"><div class="jtbd-card-single">Implementing shadow mapping techniques in Vulkan.</div><div class="jtbd-card-single">Creating particle systems for realistic effects in OpenGL.</div><div class="jtbd-card-single">Optimizing shader code for better performance.</div><div class="jtbd-card-single">Developing advanced lighting models for realistic scenes.</div></div><h3 class="uui-heading-subheading">Engine Development</h3><div class="jtbd-card"><div class="jtbd-card-single">Building a cross-platform graphics engine using Vulkan.</div><div class="jtbd-card-single">Integrating physics engines with OpenGL rendering.</div><div class="jtbd-card-single">Creating scene graph management systems for efficient rendering.</div><div class="jtbd-card-single">Implementing multithreading for rendering pipeline optimization.</div></div><h3 class="uui-heading-subheading">Optimization Techniques</h3><div class="jtbd-card"><div class="jtbd-card-single">Profiling GPU performance with specific tools.</div><div class="jtbd-card-single">Implementing level of detail (LOD) techniques for models.</div><div class="jtbd-card-single">Reducing draw calls for better rendering efficiency.</div><div class="jtbd-card-single">Managing texture memory for improved performance.</div></div><h3 class="uui-heading-subheading">User Interaction</h3><div class="jtbd-card"><div class="jtbd-card-single">Designing intuitive GUI controls for simulation applications.</div><div class="jtbd-card-single">Implementing mouse and keyboard input handling in Vulkan apps.</div><div class="jtbd-card-single">Creating VR support for OpenGL-based applications.</div><div class="jtbd-card-single">Developing interactive debugging tools for shader visualization.</div></div>